Week 13 - Digital Learning game Ideas
Digital Game Idea
My basic idea is for the game to serve as a self-paced review game for 5th grade literacy where players navigate a 2D landscape and answer a content based question whenever hit by an enemy or collecting an item. The goal is to engage students in the various topics needed for review before a Unit test. I do reviews before each unit test but want to find a way to translate it into a more interesting game for them, they may be more inclined to play it outside of school and to enjoy it in general.In this game, players will look for coins and dodge enemies. Whenever a player interacts with an enemy or item, they will have to answer a question related to one of the essential concepts being covered in the unit test. For the purposes of this, I will need to figure out how to add a text box for questions and keyboard features so they can select their answer. I know there are tutorials I can find that will help with those things.
Game Characters / Elements
Right now, I'm not 100% sure on the game characters. I intend to design a very generic avatar similar to 2D animated characters found in many 2D platform games. I will utilize the public domain for some of the enemies and various art for the tile-map since I'm not artistically gifted. Environment wise, I will have a very basic landscape where you start on grass and run along it until finding other rock formations and buildings to jump on.
The player will navigate the world with the arrow keys and a few basic keys for jumping, attacking, etc. When interacting with an item or enemy, a text box will appear, pausing game play, and the player must chose a corresponding key based on the choices in the text box. They will have 5 units of health (probably a heart from the public domain) and each question they answer incorrectly, they will lose one health unit. When they lose all health, they will have to restart the level. Questions are shuffled with each new game load, so students are more likely to be exposed to a wide variety of questions.
The major thing I'm not sure on yet involves this text box feature. How do I make a text box that will change with each question presented? I'm guessing this will all be through different conditions in the event sheet but it's going to take time to explore. The aspect of the questions being stored within the game and then randomly selected in each game load seems complicated but again I'm hopeful there are tutorials that will help.
The player will navigate the world with the arrow keys and a few basic keys for jumping, attacking, etc. When interacting with an item or enemy, a text box will appear, pausing game play, and the player must chose a corresponding key based on the choices in the text box. They will have 5 units of health (probably a heart from the public domain) and each question they answer incorrectly, they will lose one health unit. When they lose all health, they will have to restart the level. Questions are shuffled with each new game load, so students are more likely to be exposed to a wide variety of questions.
The major thing I'm not sure on yet involves this text box feature. How do I make a text box that will change with each question presented? I'm guessing this will all be through different conditions in the event sheet but it's going to take time to explore. The aspect of the questions being stored within the game and then randomly selected in each game load seems complicated but again I'm hopeful there are tutorials that will help.
Learning Objectives:
Right now my objectives are very generic because I'm not 100% sure of each concept that will be covered within the game. I intend to make an objective for each major concept (cause and effect, conclusions / generalizations, complex sentences, etc) but for now, they can all be grouped together into the following objective:
Students will access prior knowledge in analyzing a multiple choice content based question to choose the best answer that applies to that content.
Students will access prior knowledge in analyzing a multiple choice content based question to choose the best answer that applies to that content.
Achievements:
I intend to have game achievements that are directly tied to the student's progress within the game; the following were largely influenced by Kapp's chapter on "Selecting the Right In-Game Achievements" (Kapp, 2012). I will have incremental achievements for successfully answering a set number of questions for each major concept (i.e. 5 Cause & Effect questions, 10 Cause & Effect, 20 Cause and Effect, etc). I'd like to have some achievements tied to play time within the game, rewarding students who play the game more often than others. Maybe a similar achievement for number of plays in general. I want to avoid negative achievements all together as I believe this will only turn certain students away from the game entirely. I also want players to be able to access their earned achievements and browse others they may be motivated to accomplish, maybe even sharing them with other players as well.
Kapp, K. M. (2012). Congratulations! Selecting the Right In-Game Achievements. The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.
Kapp, K. M. (2012). Congratulations! Selecting the Right In-Game Achievements. The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.


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