Week 5 - Game Ideation
The brainstorming method I find the most useful is similar to the Rapid Ideation and Refinement option mentioned on Canvas this week. I take my dog on walks two-three times a day (four if I'm really feeling like spoiling him). During these walks, my standard procedure is to listen to a podcast or read a book -yes I can safely walk & read, I've got it down to an art. (The dog doesn't pull, I have our common routes very well memorized and his frequent stops to sniff are great opportunities to read.)
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| Photo courtesy of Flikr's @amenclinicsphotos ac |
My thoughts went to things I am the most passionate about and making some kind of story based on those topics (reading, tv shows/movies, video games, fitness, my pets.) From there I came up with a couple different ideas, but I wanted to keep generating more ideas. My thought was: the more ideas I have now, the a) better chance I'll come up with something that inspires me and b) the more ideas I'll have for future instructional designs. After these two walks, I had a pretty decent list.
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| My initial Google Keep notes |
Next I looked at my list of ideas and decided I would choose 4-5 that I'm most interested in and feel would be able to develop further. From there I made a chart of the various Pros & Cons of each top idea.
| Page one and two of my Pro / Con chart |
After this step, I looked at my chart and determined the topic I was the most interested in was designing a Choose Your Own Adventure game around my students making my choices for a Sunday full of lesson planning and distractions. My story is going to ask students to walk me through my Sunday, making sure I get all my lesson planning done, despite distractions to go to lunch or watch TV. While I was brainstorming that particular idea I felt the most confident about it and immediately wanted to start jotting out possible choices that would occur in the game.
| Brainstorming notes for my #1 pick |
Next I started exploring Twine more in-depth. I put my initial paths into the software that I had already generated from my quick brainstorming sessions to make sure I had a good grasp on how to use the software. As I started working, more ideas kept flowing but a large number of them lead to long paths that will take some time to work out.
| Quick brainstorming session on Twine. |
Around the same time a friend of mine who teaches fifth grade in California sent me her Daily Agenda Google Slides to give me some inspiration (this would be a great time to say that last week I accepted a position to teach fifth grade here in Cedar Rapids. School is already in session so it's a little chaotic and I realized as I read browsed through her slides that my Bitmoji avatar would be a great resource for use in my story! I consulted my brainstorming notes and what I had already added to Twine in determining what Bitmoji photos may be the most helpful in my story.
| Agenda courtesy of Emily Hill |
Having these Bitmoji's stored in my Google Drive should allow for the rest of my storyboarding to go smoothly. Browsing through Bitmoji's various options also served to inspire me further, I made sure to jot down possible choices to consider based on things I noticed in Bitmoji. Doing these brainstorming activities has inspired me in my story creation and gotten me extremely excited to proceed to the next step. I can't wait to see what my end product looks like and I am confident that I will be using it in my new classroom sometime this upcoming school year. Thanks for reading my long winded blog post, see you next time!








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